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Archive for the ‘Flash’ Category

Adobe Apollo explained for the rest of us

May 14th, 2007

Richard MacManus of ReadWriteWeb has a good explanation of what Apollo is from a non-developer POV. You’re still going to need an understanding of basic web and desktop concepts to understand it but it is a good start to learning about this revolutionary technology.

Who’s afraid of Flash Player 9?

May 13th, 2007

Near the end of a lot of Flash projects we do, the question of which version of Flash to publish as always seems to enter on cue. Often a Flash project won’t involve and heavy programming and can be saved back to version 7, 6, or even 5. But if you want to create a [...]

FITC 2: Casual gaming powers up

May 2nd, 2007

A common theme among a few presentations at last week’s FITC conference in Toronto was the increasing popularity of casual gaming among web users. Casual games are typically short, simple computer games that can be played in small bursts during a lunch break or a few minutes of down time, and are offered as try-then-buy [...]

FITC 1: Apollo flexes its muscles.

April 30th, 2007

It’s a great time to be a flash developer, web designer, interactive developer, web professional. Adobe has blurred the lines between traditional disciplines so much that it’s becoming impossible to specialize— Flash developers are becoming video editors; UI designers are becoming software developers; and designers are becoming animators. All with the help of Adobe’s streamlined [...]

Video, Flash and 160mph winds

April 2nd, 2007

As an internal experiment in data organization and flash and video integration, a fellow AAAA member, Peter Mayer Advertising, located in New Orleans, LA, developed an interview-style video journal website documenting the experiences of every single one of their 44 employees during the disastrous hurricane season of 2005. The project titled LivesConnected has garnered heavy [...]